![]() Here you get a third-person view from right behind the Batarang and you actually control it by tilting, directing it into Two Face and knocking his aim off kilter. When Two Face tries to pop a cap in your behind with his tommy gun, you toss out your trusted Batarang. He’ll send some goons after you at first, and in between bouts a new gameplay element is introduced. When oh when will villainous thugs learn to all attack at the same time?Īfter completing each of these battles you’ll unlock the boss battle for that area, the first being Two Face. Each fight contains multiple opponents that you’ll face off against one right after the other, utilizing the same health meter for all of them to add some challenge. Only a portion of the city is unlocked from the start, with a few entry level fights for you to choose from. After your first tutorial fight, you enter into the Batcave where you can access a map of Gotham City which allows you to choose from a selection of battles. While the actual combat mechanics feel simplistic, Arkham City Lockdown does offer quite a bit in the way of content. But, if you’re stuck on a particularly hard fight, the motivation isn’t really there to prevent you from taking the cheap and formulaic route to a victory. Of course, if you make the effort to mix things up by doing different combos, using your arsenal of special gadgets, and utilizing counterattacks, then you will be rewarded with a better rating and more experience points when the battle is over. Most fights can be easily won by simply timing a deflection, dizzying your opponent, and swiping back and forth furiously to unleash a combo on them. My main issue with the fighting mechanics is that they really lack depth. Enemies can also go into a “rage" where your offensive efforts do nothing, and instead you must concentrate on dodging their incoming attacks until they cool down and you can get back to pummeling them in the face. The problem with this is that you feel very removed from these moves, as you sit back and merely watch these canned animations after simply tapping some circles. ![]() There is a counterattack mechanic where tapping circles that pop up on your opponent’s body will result in Batman doing various types of counters, most of which look pretty sweet. A couple of additional elements do spice things up though. However, it really just feels like a second rate attempt at Infinity Blade-style combat. The responsiveness of the controls is pretty good, and it’s easy to piece together some nice combos using the swiping gestures. The controls are fairly straightforward: Tapping the screen allows you to dodge an incoming blow, swiping the screen left or right throws those respective punches, swiping up does an uppercut, and swiping down just when an enemy is about to strike does a deflection move resulting in a dizzied opponent. Immediately upon starting up the game, you’re thrust into a fight with one of the Joker’s thugs which acts as a tutorial in the ways of combat. The presentation and overall “Batman-ness" of the game are absolutely fantastic, and although the combat is a bit rigid and flat, Arkham City Lockdown offers a fun mobile version of The Dark Knight’s superhero escapades. Batman Arkham City Lockdown is a streamlined take on its console big brother games, placing you in the role of Batman as he faces off against a stable of Gotham City’s infamous villains in one-on-one battles. and Mortal Kombat developer NeatherRealm Studios surprised everybody by dropping Batman Arkham City Lockdown, an iOS spinoff of the critically acclaimed console series, into the App Store.
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